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First detailed review that we received.

October 17, 2010

Today we are very happy receiving the first detailed review for our game (Upsize Frenzy) from LordGek, a senior member of the Touch Arcade forum.

Since most probably LordGek does not know us, we are truly touched by his effort.

We are also very thankful to all who supported us for the development and sale of this game.

+This is the discussion thread:

+This is the review:

An innovative Looper/Sorting game!

Sure the concept of looping similar guys for points has been done to death previously, but to use that really as a means to sort characters into bigger and bigger entities plus a really great innovation in looping (no need to close the loop yourself, it will auto complete itself once you lift your finger by drawing a straight line from your endpoint back to the starting point).

I also appreciate that, right off the bat, they try to offer something for everyone by having 26 Campaign Levels (unique maps with unique challenges and slowly introducing the player to all of the game’s mechanics) as well as an Endless level (the timer is constantly counting down and only by looping large enough groups can you hope to keep the game going longer). The player must proceed through the Campaign levels in order, and once you complete a level you’ll be given a 1-3 star rating and allowed to go onto the next one. Only got 1-2 stars but just KNOW you can do better? Go ahead and replay any level to your heart’s content until you get that 3 star rating. The Campaign levels, at least from my MR. RANDOM perspective, are nicely replayable as the placement and movement of the individual beasties is random every time you play, all the level dictates is the basic parameters of the level (which beasties you’ll be sorting, the time given to complete the level, the types of hazards, and the map layout). On the other hand the Endless Mode is good ol’ straight scoring fun with you trying to keep the game going as long as possible to score big points.

There are even some additional modes of play you can unlock later once you’ve gotten far enough in the Campaign!

The one basic tip that applies to all modes, group a big batch of individual characters for big points and a time bonus (i.e. more time before the level ends). Just because one of the guys you are looping is a huge accumulation of almost all of the guys of his type on the level, when you loop him and one other single unit of that character type, the game still just sees that as looping two guys (if I lost you already, it will make more sense once you start playing).

4.5/5 (I only deduct it a little bit for its seemingly rough aesthetic edges…but then some of that might be an intentional design decision).

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